Viby Playground
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Heroes fighting on a meadow seen at a slant, between rocks and bushes, with a purple ink storm closing in.

Inkfall

Eight heroes, one map, a closing ink storm. Last one standing wins.

  • 1 to 8 players
  • 5 to 8 minutes a match
  • Two thumbs, or keyboard and mouse
  • Arcade
  • Strategy

Play online

A phone each. Find a table with other players, or start a room and send friends the link.

How to play

  1. On a phone, the left thumb moves. Hold the big button to attack the nearest enemy, or drag it to aim. Drag from Q, E or R to aim an ability and let go to use it; drag back onto the button to cancel.
  2. On a computer, move with WASD, aim with the mouse and hold the left button to attack. Hold Q, E or R to aim an ability and let go to use it; right-click or Esc cancels.
  3. Bushes hide you. The purple ink hurts, so stay inside the dashed circle.
  4. Monsters give levels and drop items. The Golem in the middle drops the crown.
  5. To play with friends, start a room on this page and share the code. Everyone picks a hero on their own phone, and the host can put all of you on one team.

About it

Eight heroes drop onto one map. Hunt monsters for levels, take items from the camps and from everyone you knock out, and stay inside the circle while the ink storm closes it.

There are twelve heroes to pick from, each with its own attack and three abilities: a Ranger with arrow rain, a Knight who charges, a Mage with a meteor, a Rogue, a Cleric, a Berserker, an Engineer with turrets, a Druid who turns into a bear, a Necromancer, an Ink Witch, a Frost Warden who chains enemies in and freezes them, and a Tempest whose lightning jumps from enemy to enemy.

Two maps: a green meadow, and the Ashlands, dark ground with lava that burns whoever stands in it. The view leans back like a real arena; you can switch to straight down.

Two modes. Fast is about five minutes. Classic is a bigger map with a river you cross on bridges and a walled dungeon, where a Warden and its shades guard rare items, and the storm takes its time.

A knock-out costs you a few levels and most of your items, and you are back a few seconds later, until the last two circles. Knocking out someone above your level pays a bounty, so a good fight brings you back into it. A few times a match everybody picks one of three power-ups, with one reroll per card.

A match in progress: a knight among rocks and bushes, health bars and ability buttons.
Hunt monsters for levels and items early, then fight for the last circle before the ink closes it.

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