Blue against red on a big page of a notebook, ten minutes on the clock. Each side starts behind its own margin line; your margin patches you up, the other side's hurts.
Shoot sticky notes, set squares and gems for XP. They get richer toward the middle of the page, where ink bugs chase you, grumps shoot back, and now and then a Big gem turns up.
Every level is a point for health, regen, body damage, bullet speed, toughness, damage, reload or speed, and at levels 8, 16 and 24 your tank grows into something new: twin pens, long leads, scribblers, paper planes, staplers that lay traps, erasers that ram, and a compass that shoots eight ways.