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A phone showing a country split into four patterned territories, a striped claim across the border, and a red and blue eraser in front.

Eraser Wars

Draw a line across the border. Flip the eraser. Take their land.

  • 2 to 6 players
  • 10 rounds each
  • Touch or mouse
  • Strategy

Play online

A phone each. Find a table with other players, or start a room and send friends the link.

How to play

  1. Draw a line from your own land, across a border, and back out. The smaller the bite, the better your odds; the bar under the map shows them as you draw.
  2. Flip the eraser. Plus takes their land, minus takes yours, and the two little ends do something else entirely.
  3. Castles are harder to take, earn a card when you do, and count extra at the end.
  4. Lose a flip and you earn a card. Play one before you flip to bend the odds.
  5. Somebody on the ropes can be knocked out in one cut. Miss and they get the same again.
  6. The final bell is everybody's last turn: everything moves twice over. Then most land, plus castles, wins.

About it

The schoolyard game, on a map you all share. Draw a freehand line out of your own land, across a border and back, and you have marked a slice of a neighbour's country.

Then a red and blue eraser decides it. Plus and the slice is yours. Minus and you hand the same amount back off your own border. How likely it lands depends on your line: a careful bite is in your favour, a greedy one in theirs, and you see the odds while you draw.

Every player starts with a little castle, and one more stands in the middle. Castle walls are harder to rub out, taking one wins you a card, and each one you hold when the final bell rings counts extra. On that last time round the table, everything moves twice over.

Lose a flip and you draw a card: Double, Shield, Re-flip, Border guard or Second pencil. Somebody down to scraps can be knocked out in a single cut, but a miss hands them the same again, so nothing is over until the last round.

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